#14243 A(+V) clips sometimes don't play part of the audio #19042 Arena crashes when slice is dropped on this source patch #19114 Blackmagic Decklink Quad output can mix up color channels #19097 Wire transition not working correctly with transparency #19080 Triggering this patch in Arena causes a crash often #19073 Random parameter animation not animating when speed = 0 #18980 Firewire capture devices not recognized when plugged in while Arena is running on macOS Alley now converts video faster, has much improved H.264 playback and can now also output to Syphon or Spout. Alley runs entirely in Vulkan and does not use OpenGL anymore. We are transitioning away from OpenGL to Vulkan which is a much newer cross-platform graphics API. This change might be a tad bit confusing for early adopters, but in our experience this workflow makes more sense and is much easier to teach to new users. The to float2, to float3, to float4 and to texture nodes allow you to convert one type to another. Nodes like Float2, Float3, Float4 and Texture allow you to construct that type out of smaller types and essentially replace the Pack node’s functionality. Therefore we are moving to a more logical system of constructors and convertors. We found that many new users found the Pack node confusing and as we are introducing new types the Pack node required a lot of maintenance. But the Int In is much more flexible in the values that can be assigned to the options and the UI is much cleaner.įloat and Texture Constructors & ConvertorsĪs stated in the previous bit, we are also deprecating the Pack node. By adding option counts you can create button and drop-down menus like the Choice In node did. The Choice In node is no longer needed as the Int In node now can function as a Choice In node. Deprecation means that the nodes still work, but cannot be created anymore. This update deprecates two nodes: Choice In and Pack. Rotation is now also going in the other direction, so a negative value is now rotating clockwise, this follows the industry standard for a right-handed coordinate system. When loading an older patch we convert the patch and possibly insert a node or two automatically to make sure your older patches still work as expected. So we changed this to follow industry standard and common sense, entering a negative Y value now moved objects down in Wire. The problems listed above have been resolved, but there is a very large delay and slowdown of the video (SPOUT CAM is set to 800圆00 30fps).Previously, entering a negative Y value in a Transform or Move node moved a shape up, but this is not how most other software works, and it makes more sense to move an object down when entering a negative value. In addition, he does not transmit masks(screen) Arena. The result was not comforting - the converter has the same problems. As an alternative, we decided to use video transmission via SPOUT to NDI. We know from experience that a solution to such situations will take several months. For unknown reasons, Realizzer does not understand the parameter of transparency and gradation of brightness, working only in mode (0 and 100). Our usual way of transmitting streaming video via NDI in this bundle did not work (We transfer video from MadMapper). There was a need to visualize the show made in Resolume Arena 7.
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